Keynote at Automotive UI 2009: Gert Hildebrand, MINI/BMW

Tom Seder and I openend the conference and welcomed our keynote speaker.

I was very excited that Gert Volker Hildebrand accepted to be the keynote speaker for the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2009). He is with BMW Group in Munich and is the director of design for MINI. The topic of his talks was: „MINI Design: From the Original to the Original. The path from Center Speedo to Center Globe“. When I first came across the UI concept I wanted to meet the person – and a keynote is always one way 😉

I introduced the keynote with pictures from the Italian Job Movies (the first from 1969 and the second from 2003) and I find it impressive that the re-design inspired people to redo the movie.
In his talk he explained the design language used in the MINI- in short everything is a circles or a derivatives of circles. The concept of the center globe is a central sphere display that uses layers to include information. It has a horizontal surface (like a stage) and a background as well as a foreground.

The concept separates the UI for the driver (e.g. she gets navigation) and the passenger (she gets a access to the Internet). Search on Google or Bing for Mini Center-Globe and you get the idea. The concept uses a physical object (a sphere again) to transport content and to grand access – this reminded me of Durrell Bishop’s marble answering machine
 Tangible UIs again 🙂

Gert Hildebrand also recommended his book „Mini Design“ by Othmar Wickenheiser and Gert Hildebrand. The books contains many design sketches and is partly English and partly German (only available at Amazon in Germany).

Overall the presentation showed again that likeability and aesthetics play an essential role in creating an attractive product – and especially an interactive product. Opening Automotive UI 2009 I made an analogy to mobile phones in 1998. Phones were then closed systems, UIs were very basic and it was very hard for 3rd parties to create applications. And now – 10 years later – UI and applications seem to play a more important role than the core technologies (or why would in 2007 people think a phone with a 2 Megapixel and without video recording and no UMTS is great).

Engineering Thrill – Why is a fairground fun?

On the weekend I went with Vivien to a fairground at the Volksfest in Crailsheim (smaller Version of the Oktoberfest). Vivien is now old enough for some of the attractions – giving me an excuse to try them out 🙂 The forces on the body are pretty exciting when you feel them for the first time or after 20 years again…

It is amazing how much (mechanical) engineering is in these attractions, even though many are still the same as when I was a child (about 30 years ago). It seems that computer science plays a very minor role (besides controlling the mechanics). Virtual reality does not feature at all. What people are attracted to is physical (e.g. a fraction of a second of zero G, great heights, and a life boxing fight).

When I was in Lancaster working in the Equator project I worked with Brendan Walker – and he is the world’s only thrill engineer. He is an aeronautical engineer (Imperial College, London) and Industrial Design Engineer (Royal College of Art, London) by training and had a research grant to investigate how thrill works and how to create thrill. Some of his results are published in a booklet [1] and the work is continued in the Thrilllaboratory [2]. Earlier this year he gave an interview to that gives an intro of his work – a quick and fun read. There are some youtube videos of his work, e.g. http://www.youtube.com/watch?v=0v1M59Aaa2A

[1] Brendan Walker. The Taxonomy of Thrill and Thrilling Designs: Chromo11 (Volumes One and Two). Aerial Publishing (Jan 2005)

[2] http://www.thrilllaboratory.com/

Closing Keynote by Kentoaro Toyama at MobileHCI

Kentaro Toyama presented the closing keynote of MobileHCI 2009 with the title „Technology for Global Socio-Economic Development“. He gave an experience report of projects he works on in India. I liked especially that he included things that work but also discussed a set of myth with regard to ICT in the developing world (see Myths of ICT4D).

It is worthwhile to read more about his work, see Kentaro’s home page for more.

Our Paper and Posters at Mobile HCI 2009

Ali presented our joint work with Nokia Rearch and DoCoMo Eurolab in the paper on sharing emotions [1] (the acceptance rate was about 20%). The research is motivated by the question how we can make communication more emotional and how we can enable digital craft creating. The idea is to have a new communication medium were a communication item is hand crafted and can carry emotion. The questions were encouraging and we hope to continue to work on this topic.

In the poster session we had two contributions. Christian Winkler showed his project on Flash-light interaction [2]. The idea is simple: a camera in the environment or screen tracks the flash light of the phone – but it is very effective.

Ali presented a poster on a new poker table; this is a project some of our students build last term. An interesting aspect is that the playing cards are on the phone, the table is a multitouch table, and interaction is based on gestures (on the table as well as with the phone).

Have look at the table of contents of the entire conference to get an overview of current work in mobile HCI.

[1] Shirazi, A. S., Alt, F., Schmidt, A., Sarjanoja, A., Hynninen, L., HĂ€kkilĂ€, J., and Holleis, P. 2009. Emotion sharing via self-composed melodies on mobile phones. In Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (Bonn, Germany, September 15 – 18, 2009). MobileHCI ’09. ACM, New York, NY, 1-4. DOI= http://doi.acm.org/10.1145/1613858.1613897

[2] Alireza Sahami Shirazi, Christian Winkler, Albrecht Schmidt: Flashlight Interaction: A Study on Mobile Phone Interaction Techniques with Large Displays (Poster). In: Adjunct Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (MobileHCI’09) – Poster. Bonn, Germany 2009.

[3] Alireza Sahami Shirazi, Tanja Döring, Pouyan Parvahan, Bernd Ahrens, Albrecht Schmidt: Poker Surface: Combining a Multi-Touch Table and Mobile Phones in Interactive Card Games (Poster).In: Adjunct Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (MobileHCI’09) – Poster. Bonn, Germany 2009.

Best papers at MobileHCI 2009

At the evening event of MobileHCI2009 the best paper awards were presented. The best short paper was „User expectations and user experience with different modalities in a mobile phone controlled home entertainment system“ [1]. There were two full papers that got a best paper award: „Sweep-Shake: finding digital resources in physical environments“ [2] and „PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices“ [3]. We often look at best papers of a conference to better understand what makes a good paper for this community. All of the 3 papers above are really well done and worthwhile to read.

PhotoMap [3] is a simple but very cool idea. Many of you have probably taken photos of public maps with your mobile phone (e.g. at a park, city map) and PhotoMap explores how to link them to realtime location data from the GPS on the device. The goal is that you can move around in the real space and you have a dot marking where you are on the taken photo. The implementation however seems not completely simple
 There is a youtube movie on PhotoMap (there would be more movies from the evening event – but I do not link them here – the photo above gives you an idea…)

Since last year there is also a history best paper award (most influential paper from 10 years ago). Being at the beginning of a new field sometimes pays of
 I got this award for the paper on implicit interaction [4] I presented in Edinburgh at MobileHCI 1999.

[1] Turunen, M., Melto, A., Hella, J., Heimonen, T., Hakulinen, J., MĂ€kinen, E., Laivo, T., and Soronen, H. 2009. User expectations and user experience with different modalities in a mobile phone controlled home entertainment system. In Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (Bonn, Germany, September 15 – 18, 2009). MobileHCI ’09. ACM, New York, NY, 1-4. DOI= http://doi.acm.org/10.1145/1613858.1613898

[2] Robinson, S., Eslambolchilar, P., and Jones, M. 2009. Sweep-Shake: finding digital resources in physical environments. In Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (Bonn, Germany, September 15 – 18, 2009). MobileHCI ’09. ACM, New York, NY, 1-10. DOI= http://doi.acm.org/10.1145/1613858.1613874

[3] Schöning, J., KrĂŒger, A., Cheverst, K., Rohs, M., Löchtefeld, M., and Taher, F. 2009. PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices. In Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (Bonn, Germany, September 15 – 18, 2009). MobileHCI ’09. ACM, New York, NY, 1-10. DOI= http://doi.acm.org/10.1145/1613858.1613876

[4] Albrecht Schmidt. Implicit human computer interaction through context. Personal and Ubiquitous Computing Journal, Springer Verlag London, ISSN:1617-4909, Volume 4, Numbers 2-3 / Juni 2000. DOI:10.1007/BF01324126, pp. 191-199 (initial version presented at MobileHCI1999). http://www.springerlink.com/content/u3q14156h6r648h8/

Papers are all similar – Where are the tools to make writing more effective?

Yesterday we discussed (again during the evening event of MobileHCI2009) how hard it would be to support the process of writing a high quality research paper and essays. In many conference there is a very defined style what you need to follow, specific things to include, and certain ways of how to present information. This obviously depends on the type of contribution but within one contribution type there could be probably provided a lot of help to create the skeleton of the paper
 In many other areas Sounds like another project idea 😉

You ought to keep your essay presentation for the IELTS paper short. Recall that you just have 40 minutes to compose the exposition, and some of this time should be spent arranging. Along these lines, you should have the capacity to compose your presentation decently fast so you can begin composing your body sections and ask if needed.

Mobile HCI 2009 Keynote by Jun Rekimoto

The opening keynote of MobileHCI 2009 in Bonn was given by Jun Rekimoto. He showed selected work that he did over the last year and showed that some of the far out concepts (from a few years ago) are becoming products now – augmented reality with playing cards as one example and WIFI based location using placeEngine.

Context also featured in his talk: but there was little new in it – still where when why who what how. He suggested the notion of sensonomy (as folksonomy – just for sensor information). I can see the value of share sensor information but the concept sensonomy remains fuzzy – at least for me. Perhaps we hear more about this in the future.

In the final part of the talk he moved to life-logging – but not for humans but for cats (or pets in more general). I think the work is interesting and he clearly showed that this is enterainment computing (not entertainment for the cat – for the human). Pets are an interesting area: they are still a major form of entertainment and people are willing to spend a lot on it


Workshop at MobileHCI: Context-Aware Mobile Media and Mobile Social Networks

Together with colleagues from Nokia, VTT, and CMU we organized a workshop on Context-Aware Mobile Media and Mobile Social Networks at MobileHCI 2009.

The topic came up in discussions some time last year. It is very clear that social network have moved towards mobile scenarios and that utilizing context and contextual media adds a new dimension. The workshop program is very diverse and ranges studying usage practices to novel technological solutions for contextual media and application.

One topic that is interesting to further look at is to use (digital) social networks for health care. Taking an analogy in history it is evident that the direct social group you were in took were the set of people that helped you in case of illness or accident. Looking at conditions and illnesses that cause a loss of mobility or memory it could be interesting to find applications on top of digital social networks to provide help. Seems this could be a project topic.

In one discussion we explored what would happen if we would change our default communication behavior from closed/secret (e.g. Email and SMS) to public (e.g. bulletin boards). I took the example of organizing this workshop: our communication has been largely on email and has not been public. If it would had been open (e.g. public forum) we probably would have organized the workshop in the same way but at the same time provided an example how one can organize a workshop and by this perhaps provided useful information for future workshop chairs. In this case there are little privacy concerns but images all communication is public? We would learn a lot about how the world works


About 10 years ago we published at paper there is more to context than location [1]. However, looking at our workshop it seems: location is still the dominant context people think of. Many of the presentations and discussions included the term context, but the examples focused on location. Perhaps we do need location only? Or perhaps we should look more closely to find the benefit of other contexts?

[1] A. Schmidt, M. Beigl, H.W. Gellersen (1999) There is more to context than location, Computers & Graphics, vol. 23, no. 6, pp. 893-901.