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Doctoral Seminar in Bommerholz, CS Career and new Ideas
Monday and Tuesday I organized together with Gernot A. Fink a PhD awayday for students in computer science of the Universities Bochum, Dortmund and Duisburg-Essen. With about 30 PhD students and some professors we went to Bommerholz, where the University of Dortmund has a small retreat.
- Dr. Heiner Stüttgen, Vice President, NEC Laboratories Europe: „Industrial research – what is a PhD good for?“
- Dr. Olaf Zwintzscher, CEO, W3L GmbH: „Adventure Spin-off – starting a company after garduation“
- Dr. Wiltrud Christine Radau, Deutscher Hochschulverband: „career opportunities in universities“
Over coffee we discussed the added value that is provided by a publisher and by digital libraries like Springer Link, ACM DL or the IEEE Library. And here too there are many more open questions than answers. One clear direction is to look more into scientific communities. One idea that I find quite interesting is to search for publications that are from my scientific community, e.g. „give me all paper that have haptic in the title and that are published by people I am linked to in facebook, xing, and linkedin or by their contacts“. Sounds like an interesting project 🙂
Special Issue on Tangible and Embedded Interaction
Together Eva Eva Hornecker and Brygg Ullmer I was guest editor for a special issue of the International Journal of Arts and Technology (IJART) on the topic of Tangible and Embedded Interaction. The issue contains 6 papers that look at very different aspects of this topic.
Have a look at the editorial (it is openly accessible) for an overview of the papers in the issue.
Poster on mobile advertising displays at HotMobile 2009
We put together a poster discussing some of our recent work on mobile displays for HotMobile. While presenting the poster I got a number of interesting ideas and concerns. One idea is to widening the idea of advertsing and fuse it with traditional classify ads by private people (e.g. advertising a flat or telling the world that you lost your cat). The big question is really how to measure audince exposure and eventually conversion. There are several ideas how to do this – but looks more like another master project on the topic than a overnight hack 😉
The abstract for the poster:
In recent years many conventional public displays were replaced by electronic displays hence enabling novel forms of advertising and information dissemination. This includes mainly stationary displays, e.g. in billboards and street furniture, and currently first mobile displays on cars appear. Yet, current approaches are mostly static since they neither do consider mobility and the context they are used in nor the context of the viewer. In our work we explore how mobile public displays, which rapidly change their own context, can gather and process information about their context. Data about location, time, weather, and people in the vicinity can be used to react accordingly by displaying related content such as information or advertisements.
When spending some time in Montain View I was suprised how few electronic screens I saw compared to Germany or Asia. But nevertheless they have their own ways of creating attention… see the video below 🙂
Some time back in Munich we look at how interaction modalities can effect the attention of bystanders, see [1] for a short overview of the work.
[1] Paul Holleis, Enrico Rukzio, Friderike Otto, Albrecht Schmidt. Privacy and Curiosity in Mobile Interactions with Public Displays. Poster at CHI 2007 workshop on Mobile Spatial Interaction. San Jose, California, USA. 28 April 2007.
HotMobile09: history repeats – shopping assistance on mobile devices
Comparing prices and finding the cheapest item has been a favorite application example over the last 10 years. I have seen the idea of scanning product codes and compare them to prices in other shops (online or in the neighborhood) first demonstrated in 1999 at the HUC conference. The Pocket BargainFinder [1] was a mobile device with a barcode reader attached that you could scan books and get a online price comparison. Since then I have seen a number of examples that take this idea forward, e.g. a paper here at HotMobile [2] or the Amazon Mobile App.
The idea of making a bargain is certainly very attractive; however I think many of these applications do not take enough into account how price building works in the real world. If the consumer gets more power in comparison it can go two was: (1) shops will get more uniform in pricing or (2) shows will make it again harder to compare. The version (2) is more interesting 😉 and this can range from not allowing the use of mobile devices in the shop (what we see in some areas at the moment) to more sophisticated pricing options (e.g. prices get lowered when you buy combinations of products or when you are repeatedly in the same shop). I am really curious how this develops – would guess the system will penetrate the market over the next 3 years…
[1] Adam B. Brody and Edward J. Gottsman. Pocket BargainFinder: A Handheld Device for Augmented Commerce. First International Symposium on Handheld and Ubiquitous Computing (HUC ’99), 27-29 September 1999, Karlsruhe, Germany
http://www.springerlink.com/content/jxtd2ybejypr2kfr/
[2] Linda Deng, Landon Cox. LiveCompare: Grocery Bargain Hunting Through Participatory Sensing. HotMobile 2009.
Bob Iannucci from Nokia presents Keynote at HotMobile 2009
Bob Iannucci from Nokia presented his keynote „ubiquitous structured data: the cloud as a semantic platform“ at HotMobile 2009 in Santa Cruz. He started out with the statement that „Mobility is at the beginning“ and he argued that why mobile systems will get more and more important.
He presented several principles for mobile devices/systems
- Simplicity and fitness for purpose are more important than feature
- use concepts must remain constant – as few concepts as possible
- presentations (what we see) and input modalities will evolve
- standards will push the markets
Hearing this, especially the first point, from someone from Nokia seemed very interesting. His observations are in general well founded – especially the argument for simple usage models and sensible conceptual models when targeting the whole population of the earth as users.
In the keynote he offered an alternative conceptual model: Humans are Relational. Model everything as relations between people, things and places. He moved on to the question what are the central shortcomings in current mobile systems/mobile phones and he suggested it comes down to (1) no common data structure and (2) no common interaction concept.
With regard to interaction concepts he argued that a Noun-Verb style interaction is natural and easy for people to understand (have heard this before, for a discussion about it in [1, p59]). The basic idea in this mode is to choose a noun (e.g. people, place, thing) and then decide what to do with it (verb). From his point of view this interaction concept fits well the mobile device world. He argued that a social graph (basically relationships as in facebook etc.) would be well suited for a noun-verb style interaction. The nodes in the graph (e.g. people, photos, locations, etc.) are nouns and transformations (actions) between the nodes are the verbs. He suggested if we represent all the information that people have now in the phone as a graph and we have an open standard (and infrastructure) to share we could create a universal platform for mobile computing. (and potentially a huge graph with all the information in the world 😉
I liked his brief comment on privacy: „many privacy problems can be reduced to economic problems“. Basically people give their information away if there is value. And personally I think in most cases people give it away even for a minimal value… So far we have no market place where people can sell their information. He mentioned the example of a personal travel data which can provide the basis for traffic information (if aggregated). I think this is an interesting direction – how much value would have my motion pattern have?
Somehow related to what you can do on a mobile phone he shared with us the notion of the „3-Watt limit“. This seems fundamental: you cannot have more than 3 Watt used up in a device that fits in your hand (typical phone size) as otherwise it would get to hot. So the processing power limitation is not on the battery, but on the heat generated.
[1] Jef Raskin. The Humane Interface. Addison-Wesley. 2000.
Demo day at TEI in Cambridge
What is a simple and cheap way to get from Saarbrücken to Linz? It’s not really obvious, but going via Stansted/Cambridge makes sense – especially when there is the conference on Tangible and Embedded Interaction (www.tei-conf.org) and Raynair offers 10€ flight (not sure about sustainability though). Sustainability, from a different perspective was also at the center of the Monday Keynote by Tom Igeo which I missed.
Voice interaction – Perhaps it works …
- State of the system is always visible
- Interactions with the system provide immediate and appropriate feedback
- Actions are easily reversible
- Opportunities for interaction are always visible
Design Ideas and Demos at FH Potsdam
During the workshop last week in Potsdam we got to see demos from students of Design of Physical and Virtual Interfaces class taught by Reto Wettach and JennyLC Chowdhury. The students had to design a working prototype of an interactive system. As base technology most of them use the Arduino Board with some custom made extensions. For a set of pictures see my photo gallery and the photos on flickr. It would need pages to describe all of the projects so I picked few…
The project “Navel” (by Juan Avellanosa, Florian Schulz and Michael Härtel) is a belt with tactile output, similar to [1], [2] and [3]. The first idea along this lines that I have tried out was Gentle Guide [4] at mobile HCI 2003 – it seemed quite compelling. The student project proposed one novel application idea: to use it in sport. That is quite interesting and could complement ideas proposed in [5].
Vivien’s favorite was the vibrating doormat; a system where a foot mat is constructed of three vibrating tiles that can be controlled and different vibration patters can be presented. It was built by Lionel Michel and he has several ideas what research questions this could address. I found especially the question if and how one can induce feelings and emotions with such a system. In the same application context (doormat) another prototype looked at emotions, too. If you stroke or pat this mat it comes out of its hiding place (Roll-o-mat by Bastian Schulz).
There were several projects on giving everyday objects more personality (e.g. a Talking Trashbin by Gerd-Hinnerk Winck) and making them emotional reactive (e.g. lights that reacted to proximity). Firefly (by Marc Tiedemann) is one example how reactiveness and motion that is hard to predict can lead to an interesting user experience. The movement appears really similar to a real firefly.
Embedding Information has been an important topic in our research over the last years [6] – the demos provided several interesting examples: a cable that visualized energy consumption and keyboard to leave messages. I learned a further example of an idea/patent application where information is included in the object – in this case in a tea bag. This is an extreme case but I think looking into the future (and assuming that we get sustainable and bio-degradable electronics) it indicates an interesting direction and pushing the idea of Information at your fingertip (Bill Gates Keynote in 1994) much further than originally intended.
For more photos see my photo gallery and the photos on flickr.
[1] Tsukada, K. and Yasumrua, M.: ActiveBelt: Belt-type Wearable Tactile Display for Directional Navigation, Proceedings of UbiComp2004, Springer LNCS3205, pp.384-399 (2004).
[2] Alois Ferscha et al. Vibro-Tactile Space-Awareness . Video Paper, adjunct proceedings of Ubicomp2008. Paper. Video.
[3] Heuten, W., Henze, N., Boll, S., and Pielot, M. 2008. Tactile wayfinder: a non-visual support system for wayfinding. In Proceedings of the 5th Nordic Conference on Human-Computer interaction: Building Bridges (Lund, Sweden, October 20 – 22, 2008). NordiCHI ’08, vol. 358. ACM, New York, NY, 172-181. DOI= http://doi.acm.org/10.1145/1463160.1463179
[4] S.Bosman, B.Groenendaal, J.W.Findlater, T.Visser, M.de Graaf & P.Markopoulos . GentleGuide: An exploration of haptic output for indoors pedestrian guidance . Mobile HCI 2003.
[5] Mitchell Page, Andrew Vande Moere: Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness. Pervasive 2007. 91-108
[6] Albrecht Schmidt, Matthias Kranz, Paul Holleis. Embedded Information. UbiComp 2004, Workshop ‚Ubiquitous Display Environments‘, September 2004