Happy Birthday – Prof. Thomas Christaller 60

It was a great honor to be invited to Prof Thomas Christaller’s 60th Birthday. During my time at Fraunhofer IAIS I had the pleasure of working with him and learning from him! He has many interests and skills! See his web page at Fraunhofer IAIS and at Lebenskunst.

The symposium at Schloß Birlinghoven featured an impressive list of people and I learned more about the history of German computer science. It is impressive to see that many people that shaped AI in Germany worked at some point together in one project (HAM-RPM, HAM-ANS, see [1]). This highlighted to me again the importance of education people in research and not just getting research done – as nicely described by Patterson in „Your students are your legacy“ [2] – an article worthwhile to read for anyone advising students.

The afternoon and evening was much too short to catch up with everyone. It was great to meet Christian Bauckhage, who took over my office in Bonn, in person. He is now professor at B-IT and at Fraunhofer IAIS and I hope we have a chance to work together in the future. At WWW2009 he published a paper on a new approach to social network analysis [3] applied to Slashdot. This approach which discriminates negative and positive connections could also be an interesting approach in social networks that are grounded in the real world… seems there is already an idea for a joined project.

After telling Karl-Heinz Sylla that I am currently teaching a software engineering class he recommended me the following book: Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin [4]. The books looks good and one interesting argument is that programming well in the small (clean code) is a pre-requisite for large systems – or the other way round you break big software systems by bad programming in the small. Perhaps there is some time over the summer to read the book.

PS: Thomas chose an interesting option for birthday presents: bicycles for Africa – a quite remarkable project. I will see if I find the URL and post it in a comment…

[1] Wolfgang Hoeppner, Thomas Christaller, Heinz Marburger, Katharina Morik, Bernhard Nebel, Mike O’Leary, Wolfgang Wahlster: Beyond Domain-Independence: Experience With the Development of a German Language Access System to Highly Diverse Background Systems. IJCAI 1983: 588-594

[2] Patterson, D. A. 2009. Viewpoint
Your students are your legacy. Commun. ACM 52, 3 (Mar. 2009), 30-33. DOI= http://doi.acm.org/10.1145/1467247.1467259

[3] Kunegis, J., Lommatzsch, A., and Bauckhage, C. 2009. The slashdot zoo: mining a social network with negative edges. In Proceedings of the 18th international Conference on World Wide Web (Madrid, Spain, April 20 – 24, 2009). WWW ’09. ACM, New York, NY, 741-750. DOI= http://doi.acm.org/10.1145/1526709.1526809

[4] Robert C. Martin. Clean Code: A Handbook of Agile Software Craftsmanship. Prentice Hall International. 2008 (Amazon-Link)

Steve Hinske defents his PhD Thesis at ETH Zurich

„Sounds like a fun project“ was my first reaction when I read some time back the first paper on Steve’s work on augmented toys and augmented games. Reading through his thesis and seeing more of his papers it seems there was a lot of hard work, too.

Thinking more about it I was wondering how toys are really going to change in the future and to what extent this is going to happen. Technically a lot is feasible as it is well demonstrated by Steve in his thesis (photo from www.vs.inf.ethz.ch); if you do not have time to read the thesis I recommend to look at two of his papers: [1] and [2]. They give a good overview of the systems he created. In the discussion we could see that there can be very interesting business model involving third party developers for such toys.

… but nevertheless the playing experience is something very special and I would bet the augmented toys will come but the ordinary non-augmented dolls will stay.

PS: The cafeteria at ETH provided another example of my collection „if you need a sign/label – you have got the UI design wrong“ – great example how gestalt law would have been so easy and arrows look so bad 😉

[1] Hinske, S. and Langheinrich, M. 2009. W41K: digitally augmenting traditional game environments. In Proceedings of the 3rd international Conference on Tangible and Embedded interaction (Cambridge, United Kingdom, February 16 – 18, 2009). TEI ’09. ACM, New York, NY, 99-106. DOI= http://doi.acm.org/10.1145/1517664.1517691

[2] Hinske, S., Langheinrich, M., and Lampe, M. 2008. Towards guidelines for designing augmented toy environments. InProceedings of the 7th ACM Conference on Designing interactive Systems (Cape Town, South Africa, February 25 – 27, 2008). DIS ’08. ACM, New York, NY, 78-87. DOI= http://doi.acm.org/10.1145/1394445.1394454

Automotive UIs – conference update, cool UI

The automotive user interface conference has received nearly 40 (to be exact 37) high quality submissions – we are really thrilled about the contributions – and now the review process is on! We will have more details on the program in a number of weeks.

Not a submission to the conference – but nevertheless cool: the MINI center globe UI – a 3D display concept for cars:

ebook, tangibe programming, iPhones bring back wired telephony

Having used the Sony PRS-505 now for a few weeks (mainly to read dissertations and project reports) I have quickly gotten used to carrying less weight. The user interface requires some learning – as the screen is pretty slow pressing a button does not give immediate feedback and that feels strange – more than expected. I wonder if there are studies on traditional interacton with electronic paper? Another issue: it seems to depend on the crew whether or not it is OK to read from an eBook during the entire flight (including take-off and landing)…

While reading a thesis I was reminded of an interesting paper on tangible programming [1] from a special issue of Personal and Ubiquitous Computing we did in 2004. The paper situates the topic historically and gives an interesting introduction.

In recent meetings as well as in airports around the world one can observe a trend: wired telephony! Whereas people with traditional mobile phone walk up and down and talk on the phone iPhone users often sit wired up to the next power plug an phone… seems apple has re-invented wired telephony 😉 and other brands will soon follow (make sure to reserve a seat with a power connection).

[1] McNerney, T. S. 2004. From turtles to Tangible Programming Bricks: explorations in physical language design. Personal Ubiquitous Comput. 8, 5 (Sep. 2004), 326-337. DOI= http://dx.doi.org/10.1007/s00779-004-0295-6

Interesting articles in Wired Magazine

In Miami airport I picked up the current issue of the wired magazine – and Airberlin gave me plenty of time to read it – was nearly through when we finally departed after 2 hours without air condition in the plane 🙁

Not really complaining as there is a set of inspiring articles about the digital economy:

hope you find a more comfortable place to read them 😉

Statistical Data on phone usage and ICT

Ever wanted to cite the number of „Mobile cellular subscriptions per 100 inhabitance“ in Albania, Algeria, Argentina, Armenia, Australia, …., United States, Uruguay, Uzbekistan, Venezuela, Viet Nam, Yemen, Zambia or Zimbabwe? Or the spending on mobile telephony or the computer penetration in these countries? Then the website I just came across may be interesting for you too: http://measuring-ict.unctad.org/

Here are the direct links to documents containing data:

Some of the figures seem really high to me – but I have not looked into detail. They have also publish a handbook on how to measuring ICT access and uses:
MANUAL for Measuring ICT Access and Use by Households and Individuals

Interessting tool to find flights…

Looking for a way to get from Essen (leaving not before 18:00) to Newcastle (arriving before 10:00 the next day) and going back from Newcastle (leaving not before 17:00) to Zürich (arriving before 10:00 the next day) Chis pointed me to a website that is very helpful for such tasks… (at least with the flying part of it): http://www.skyscanner.de

I wonder how hard it is to build a similar tool that takes further modes of transport (e.g. train and rental car) into account…

Morten Fjeld visiting

On his way from Eindhoven to Zurich Morten Fjeld was visiting our group. It was great to catch up and talk about a number of exciting research projects and ideas. Some years ago one of my students from Munich did his final project with Morten working on haptic communication ideas, see [1]. Last year at TEI Morten had a paper on a related project – also using actuated sliders, see [2].

In his presentation Morten gave an overview of the research he does and we found a joint interest in capacitive sensing. Raphael Wimmer did his final project in Munich on capacitive sensing for embedded interaction which was published in Percom 2007, see [3]. Raphael has continued the work for more details and the open source hardware and software see http://capsense.org. Morten has a cool paper (combing a keyboard and capacitive sensing) at Interact 2009 – so check the program when it is out.

We talked about interaction and optical tracking and that reminded me that we wanted to see how useful the touchless SDK (http://www.codeplex.com/touchless) could be for final projects and exercise. Matthias Kranz had used it successfully with students in Linz in the unconventional user interfaces class.

[1] Jenaro, J., Shahrokni, A., Schrittenloher, and M., Fjeld, M. 2007. One-Dimensional Force Feedback Slider: Digital platform. In Proc. Workshop at the IEEE Virtual Reality 2007 Conference: Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI07), 47-51

[2] Gabriel, R., Sandsjö, J., Shahrokni, A., and Fjeld, M. 2008. BounceSlider: actuated sliders for music performance and composition. In Proceedings of the 2nd international Conference on Tangible and Embedded interaction (Bonn, Germany, February 18 – 20, 2008). TEI ’08. ACM, New York, NY, 127-130. DOI= http://doi.acm.org/10.1145/1347390.1347418

[3] Wimmer, R., Kranz, M., Boring, S., and Schmidt, A. 2007. A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition. In Proceedings of the Fifth IEEE international Conference on Pervasive Computing and Communications (March 19 – 23, 2007). PERCOM. IEEE Computer Society, Washington, DC, 171-180. DOI= http://dx.doi.org/10.1109/PERCOM.2007.1

SEGA World – relaxing after the conference :-)

On the way back from the PC-dinner we needed to get an update on another aspect of Japanese technologies and so we went into SEGA World in Nara.

Many of the games are very similar to other toys around the world – shooter, sports games and racing games. Each time you use games in such a setting one is reminded of the power a physical controls and the concept of tangible interaction…


The photo maker however was very different from what I have seen before. Technically it is interesting and well engineered: you make photos in a well lit area, it removes the background, and then you can choose background, borders, frames etc. Marc’s Japanese helped us to get our pictures out of the machine – with more time an more Japanese reading skill we could have manipulated our pictures some more. It was interesting that the machine offered two options for output: paper and transfer to your mobile phone.

PS: remember not to play basketball against James and not to race against Antonio 😉

Rubber-like stretchable display

Jörg just sent me a link on a rubber-like stretchable display that is published in Nature Material. There is a previous press release with some photos [2]. This is a significant step towards new nteractive devices, such as the one suggested in the GUMMI project [3].

[1] Stretchable active-matrix organic light-emitting diode display using printable elastic conductors, Tsuyoshi Sekitani et al., Nature Materials, doi: 10.1038/nmat2459
http://www.nature.com/nmat/journal/vaop/ncurrent/abs/nmat2459.html

[2] http://www.ntech.t.u-tokyo.ac.jp/Archive/Archive_press_release/press_stretchable/documents/press_release_en.pdf

[3] Schwesig, C., Poupyrev, I., and Mori, E. 2004. Gummi: a bendable computer. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, April 24 – 29, 2004). CHI ’04. ACM, New York, NY, 263-270. DOI= http://doi.acm.org/10.1145/985692.985726