How long before traditional TV will be marginalized?

TV and media consumption changes and one gets aware of this especially here in Seoul. People watch mobile TV on the subway and watching youtube videos in the hotel is fun as the available bandwidth seems massive. At the same time there is a convergences in technologies (TV hardware and UI still looks much the same but on the insight they are some sort of PC) is apparent and it takes little imagination to picture a TV set that integrates traditional services (e.g. TV over cable, terrestric, satellite) with new services (e.g. youtube, basically all flash-based video portals) in a transparent way. I would guess such a UI could be created in a way that the user does not really see the difference between a video from youtube or from BBC (only that he cannot fast-forward the BBC one). 

Given this technical prediction we discussed over dinner when traditional TV will be marginalized (in Europe). We could not really agree how we could tell that the traditional TV has been marginalized; One indicators we discussed is there will be no commercial TV stations (as we know them now) that provide a full program with a schedule broadcast. 
Based on this we made our predictions (if I got you wrong please correct it in the comments):
Jakob Bardram: never (just the carrier will change to IP); Alireza Sahami: 8 years; Florian Alt, 14 years, Jani Mantyjarvi, 7 years; Steinar Kristoffersen, 12 years; Nick Villar: 10 years; Chris Kray: 15 years; Albrecht Schmidt: 12 years
For most people live broadcast was one of the issues that they though may keep the traditional stations living longer. But I would argue we will have with the next generation of mobile devices means for broadcasting live, too… The final question is if people really go for professional high quality content over home-made content – I am not sure…
Perhaps we explore an implementation of an integrated UI in our course on user interface engineering in the coming winter term or if good student looks for a project topic.
PS: Steinar added that paper business cards will disappear befor the TV…

Workshops at Informatik 2008 in Munich, e-ink prediction

Yesterday there was a workshop on Mobile and Embedded Interaction as part of Informatik2008 in Munich. The talks and discussions were very interesting. Lucia and Thomas raised interesting issues on a new notion of personal computing, where the mobile device becomes the center of a personal computing infrastructure. This idea has been around for some time (e.g. Roy Wants Personal Server [1]) but the new ideas and the feasibility with current hardware makes it really an exciting topic. On the general topic there are many open questions, as visible on the slide.

After the workshop, when swapping business cards, we started the discussion when in the future we will have business cards (in larger quantities, to give away) that have active display elements (e.g. eInk) included. Everyone gave a predictions in how many years we will have it (Lucia Terrenghi:never; Raimund Dachselt:7; Thomas Lang: business card will disappear; Albrecht Schmidt:9; Heiko Drewes:10; Florian Echtler:5; Michael Rohs:5; Paul Holleis:5). Lets get back in 5 years and see… In September 2008 the Esquire Magazine featured an e-ink cover page – have not seen it myself:-( but there is a video: http://www.esquire.com/the-side/video/e-ink-cover-video

Today we organized a workshop on Software, Services and Platforms for new infrastructures in telecommunication. We had a set of really interesting talks. As I did my PhD on context-awareness I was quite impressed by work on context oriented programming and the advances over the last years in this domain (good starting point on the topic with some publications [2]).

At the end of the workshop I gave the following scenario as an impulse for discussion: image there are 10 million facebook users that contniouly stream the video of what they see into the net, e.g. using eagle-i. The discussion raise many technical as well as social challenges!

[1] Want, R., Pering, T., Danneels, G., Kumar, M., Sundar, M., and Light, J. 2002. The Personal Server: Changing the Way We Think about Ubiquitous Computing. In Proceedings of the 4th international Conference on Ubiquitous Computing (Göteborg, Sweden, September 29 – October 01, 2002). G. Borriello and L. E. Holmquist, Eds. Lecture Notes In Computer Science, vol. 2498. Springer-Verlag, London, 194-209.

[2] http://www.swa.hpi.uni-potsdam.de/cop/

PS: there are few photos as someone in the workshop today objected to be on the net…

Some random papers from Mobile HCI 2008

During mobile HCI I came across many interesting things (that is why one goes to conferences 😉 here is a selection of papers to look at – if you have more time it is worthwhile to look at the whole proceedings of mobile HCI 2008 in the ACM DL.

Gauntlet: a wearable interface for ubiquitous gaming – exploring a new gaming UI for gestures.

Mobile phones as artifacts children use in their games are discussed. Shows again how creative children are 😉

An Investigation into round touch screen Wristwatch interaction – interesting topic and good example how to do a small study. Ideas to create a tactile rim, e.g. 2 parts moving to have different tactile cues, were brought up in the discussion.

Programming with children – taking programming it into the environment away from the computer, relates to Tangible User Interfaces

Projector phone: a study of using mobile phones with integrated projector for interaction with maps

Interaction based on Speech seems possible – even in noisy environment – the paper reports interesting preliminary results in the context of a fishing boot. Interesting in-situ tests (e.g. platform in a wave tank)

Wearable computing user interfaces. Where should we put the controls and what functions do uses expect?

Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator

Enrico Rukzio followed up the work from Munich pushing the idea of touch interaction with NFC devices further.

Color matching using a mobile phone. The idea is to use a color chart, take a photo of face with a color chart, sent by mms to server, server process look up color match, reply by sms; no software installation only using MMS, SMS. Application in cosmetics are discussed.

Using Second Life to demonstrate a concept automobile heads up display (A-HUD)

Paul Holleis presented our paper on Wearable Controls

Last year Paul did an internship a Nokia in Finland. He worked there on the integration of capacitive sensors in phones and clothing. After Paul was back we jointly followed up on the topic which resulted in an interesting set of guidelines for placing wearable controls [1].

The paper gives a good overview of wearable computing and interaction with wearable computers. In the work we focused on integrating touch sensitive controls into garments and accessories for a operating the music player integrated in a phone. The study showed that there are prime locations where to place controls on their body: the right hip and above the right knee (for more details see the paper [1]). It furthermore showed that it is not clear expectations of functions (e.g. forward, backward, volume up/down) with regard to controls laid out on the close.

During his internship he also did research on integrating touch into buttons, which was published at Tangible and Embedded Interaction 2008 [2].

[1] Holleis, P., Schmidt, A., Paasovaara, S., Puikkonen, A., and Häkkilä, J. 2008. Evaluating capacitive touch input on clothes. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 – 05, 2008). MobileHCI ’08. ACM, New York, NY, 81-90. DOI= http://doi.acm.org/10.1145/1409240.1409250

[2] Paul Holleis, Jonna Häkkilä, Jussi Huhtala. Studying Applications for Touch-Enabled Mobile Phone Keypads. Proceedings of the 2nd Tangible and Embedded Interaction Conference TEI’08. February 2008.

Andrew Greaves presents a study on photo browsing using projector phones

Since Enrico Rukzio (my first PhD student) went to Lancaster he discovered and advanced a very exciting topic for mobile interaction: mobile projector/projector phones. His group has a great presencs at this year’s mobile HCI (3 demonstrations, 2 short papers, 2 full papers, a workshop). In time for the conference the first projector phone appeared on the market (Cking Epoq EGP-PP01) – as to highlight the timeliness of the work.

The mobile projector study [1] revealed several interesting aspects. 1) it is faster to browser on the phone screen than using a project, 2) users do a lot of context switches between projection and device – even nothing is displayed on the screen, 3) the users see a great value in it (even if they may be slower). I am really looking forward to further results in this area. It may be significantly change the way we use mobile phones!

PS: see Enrico watching his student present I remember how exciting it is for a supervisor to just watch…

[1] Andrew Greaves, Enrico Rukzio. Evaluation of Picture Browsing using a Projector Phone. 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI 2008). Amsterdam, Netherlands. 2-5 September 2008.

Keynote at MobileHCI2008: BJ Fogg – mobile miracle

BJ Fogg gave the opening keynote at mobile HCI 2008 in Amsterdam. The talk explained very well the concept of Captology (computers as persuasive technologies) and the newer projects are very inspiring. He put the following questions at the center: How can machines change people’s minds and hearts? How can you automate persuasion? His current focus is on behavior change.

He reported of a class he is teaching at Stanford on designing facebook applications. The metric for success (and on this students are marked) is the uptake of the created application over the time of the course. He reported that the course attracted 16 million users in total and about 1 million on a daily basis – that is quite impressive. This is also an example of the approach he advocates: “rather try than think”. The rational is to try out a lot of things (in the real market with real users, alpha/beta culture) rather than optimize a single idea. Here the background is that nowadays implementation and distribution is really easy and that the marked decides if it is hot or not… His advice is to create minimal application – simple application and then push it forward. All big players (e.g. google, flickr) have done it this ways…

With regard to the distribution methods for persuasion he referred over and over to social networks (and in particular facebook). His argument is that by these means one is able to reach many people in a trusted way. He compared this to the introduction of radio but highlighted the additional qualities. Overall he feels that Web 2.0 is only a worm up for all the applications to come on the mobile in the future.

At the center of the talk was that prediction that mobile devices will be within 15 years the main technology for persuasion. He argued that mobile phones are the greatest invention of human kind – more important than the writing and transportation systems (e.g. planes, cars). He explained why mobile phones are so interesting based on three metaphors: heart, wrist watch, magic wand.

Heart – we love our mobile phones. He argued that if users do not have their phone with them they miss it and that this is true love. Users form a very close relationship with their phone and spend more time with the phone than with anything/anyone else. He used the image of “mobile marriage”…

Wrist watch – the phone is always by our sides. It is part of the overall experience in the real world provding 3 functions: Concierge (reactive, can be asked for advice, relationship base on trust), Coach (proactive, coach comes to me tells me, pushing advice), and Court Jester (entertains us, be amused by it, create fun with content that persuades).

Magic wand – phones have amazing and magical capabilities. A phone provides humans with a lot of capabilities (remote communication, coordination, information access) that empower many things.

Given this very special relationship it may be a supplement for our decision making (or more general our brain). The phone will advise us what to do (e.g. navigation systems tell us where to go) and we love it. We may have this in other areas, too – getting told what movie to see, what food to eat, when to do exercise, … not fully convinced 😉

He gave a very interesting suggestion how to design good mobile applications. Basically to create a mobile application the steps are: (1) Identify the essence of the application, (2) strip everything of the application that is not essential to provide this and (3) you have a potentially compelling mobile application. Have heard of this before, nevertheless it seems that still features sell but it could by a change with the next generation.

He provided some background on the basics of persuasion. For achieving a certain target behavior you need 3 things – and all at the same time: 1. sufficient motivation (they need to want to do it), 2. Ability to do what they want (you either have to train them or to make it very easy – making easer is better) and 3. a trigger. After the session someone pointed out that this is similar to what you have in crime (means, motive, opportunity 😉

For creating persuasive technologies there are 3 central pairs describing motivation:

  • Instant pleasure and gratification vs. instant pain
  • Anticipation of good or hope vs. anticipation of the bad or fear (it is noted that hope is the most important motivator
  • Social acceptance vs. social rejection

When designing systems it is essential to go for simplicity. He named the following five factors that influence simplicity: (1) money, (2) physical effort, (3) brain cycles, (4) social deviation, and (5) non-routine. Antonio pointed out that this links to work of Gerd Gigerenzer at MPI work on intuitive intelligence.

[1] Gigerenzer, G. Gut feelings: The intelligence of the unconscious. New York: Viking Press.

MobileHCI 2008 Tutorial

The conference on mobile human computer interaction (MobileHCI 2008) started today in Amsterdam with the tutorial and workshop day.

I am chairing the tutorials and we tried a new approach for the tutorial, having 6 sessions/chapters that all together make up an introduction to mobile HCI. After 10 years of mobile HCI it seems important to help new members of the community to quickly learn about the field. The presentations were given by experts in the field that had 1 hour each for their topics. We had unexpected high attendence (the room with 100 seats was nearly always full). Have a look at the slides:

Text input for mobile devices by Scott MacKenzie
Scott gave an overview of different input means (e.g. key-based, stylus, predictive, virtual keyboard), parameters relevant for designing and assessing mobile text input (e.g., writing speed, cognitive load) and issues related to the context of use (e.g., walking/standing).

Mobile GUIs and Mobile Visualization by Patrick Baudisch

Patrick introduced input and output options for mobile devices. He will talk about the design process, prototyping and assessment of user interfaces, trade-offs related to the design of mobile GUIs and different possible interaction styles.

Understanding Mobile User Experience by Mirjana Spasojevic
Mirjana discussed different means for studying mobile user needs and evaluating the user experience. This includes explorative studies and formal evaluations (in the lab vs. in the field), including longitudinal pilot deployments. The lecture discusses traditional HCI methods of user research and how they need to be adapted for different mobile contexts and products.

Context-Aware Communication and Interaction by Albrecht Schmidt
Albrecht gave an overview of work in context-awareness and activity recognition that is related to mobile HCI. He discussed how sharing of context in communication applications can improve the user experience. The lecture explained how perception and sensing can be used to acquire context and activity information and show examples how such information can be exploited.

Haptics, audio output and sensor input in mobile HCI by Stephen Brewster
Stephen discussed the design space for haptics, audio output as well as sensor and gesture input in mobile HCI. Furthermore he assessed resulting interaction methods and implications for the interactive experience.

Camera-based interaction and interaction with public displays by Michael Rohs
Michael introduced camera based interaction with mobile devices; this included a assessment of optical markers, 2D-barcodes and optical flow as well as techniques related to augmented reality. In this context he addressed interaction with public displays, too.

You can also download the complete tutorial including all 6 chapters in a single PDF file (16MB).

How to keep up with all the developments in mobile communication?

Recently I get this question more often – especially how to keep up with developments outside the scientific community. Some tell this is not important if you do research, however to me the actual uses are a very important inspirations.

There is no single source but an interesting address in the WWW is textually.org – it is very international and covers much more than technology!

Workshop on User Experience at Nokia

Together with Jonna Hakkila’s group (currently run by Jani Mantyjarvi) we had a two day workshop at Nokia in Oulu discussion the next big thing* 😉
* motto on the Nokia research centers web page

It seems that many people share the observation that emotions and culture play a more and more important role in the design of services and applications – even outside the research labs. One evening we looked for the Finnish experience… (photo by Paul)

Overall the workshop showed again how many ideas can be created in a very short time – hopefully we can follow up some of them and create some new means for communication. We plan to meet again towards the end of the year in Essen.

PS: Kiss the phone – some take it literarily: http://tech.uk.msn.com/news/article.aspx?cp-documentid=7770403

PPS: we talked about unanticipated use (some call it misuse) of technology, e.g. using the camera on the phone to take a picture of the inside of your fridge instead of writing a shopping list. Alternative uses is not restricted to mobile phones – see for yourself what you dishwasher may be good for…. http://www.salon.com/nov96/salmon961118.html