Recommended Reading – why would I read about math during my holidays?

If you study computer science in Germany you get a fair bit of math to do – especially in the first year. It is not liked by all students… Nevertheless I have a reading recommendation that has to do with mathematics. I came across the book some month ago in a railway station bookshop – and I immediately liked it 😉

Der Mathematikverführer by Christoph Drösser. Sample Chapter (in German). Solutions to the stories in the book. Link to the page at Amazon.

The concept of the book is funny (at least I think so) as it put math together with real world questions. And these questions (that are defiantly not really relevant for the survival of mankind) make the book appealing. E.g. how many molecules of Goethe’s last breath are you breathing in? Or how far should you empty a bier can before you put it in the sand to minimize the risk of the can tipping over? Or what is the optimal distance to walk behind another person to optimize for visibility of leg length (this may be regarded sexist in the US, it’s OK in most parts of Europe)? The travelling sales man problem is also included in the book, wrapped as travelling politician.

The math does not really go beyond high school level but I have learned and revised some math while reading. I learned some interesting facts about the distribution of numbers (Benford’s law) – so do not cheat when you do studies or surveys – I will figure it out…

The book is in German – I have not seen an English version of the book…

ebook, tangibe programming, iPhones bring back wired telephony

Having used the Sony PRS-505 now for a few weeks (mainly to read dissertations and project reports) I have quickly gotten used to carrying less weight. The user interface requires some learning – as the screen is pretty slow pressing a button does not give immediate feedback and that feels strange – more than expected. I wonder if there are studies on traditional interacton with electronic paper? Another issue: it seems to depend on the crew whether or not it is OK to read from an eBook during the entire flight (including take-off and landing)…

While reading a thesis I was reminded of an interesting paper on tangible programming [1] from a special issue of Personal and Ubiquitous Computing we did in 2004. The paper situates the topic historically and gives an interesting introduction.

In recent meetings as well as in airports around the world one can observe a trend: wired telephony! Whereas people with traditional mobile phone walk up and down and talk on the phone iPhone users often sit wired up to the next power plug an phone… seems apple has re-invented wired telephony 😉 and other brands will soon follow (make sure to reserve a seat with a power connection).

[1] McNerney, T. S. 2004. From turtles to Tangible Programming Bricks: explorations in physical language design. Personal Ubiquitous Comput. 8, 5 (Sep. 2004), 326-337. DOI= http://dx.doi.org/10.1007/s00779-004-0295-6

Teaching, Technical Training Day at the EPO

Together with Rene Mayrhofer and Alexander De Luca I organized a technical training at the European Patent Office in Munich. In the lectures we made the attempt to give a broad overview of recent advanced in this domain – and preparing such a day one realizes how much there is to it…. We covered the following topic:
  • Merging the physical and digital (e.g. sentient computing and dual reality [1])
  • Interlinking the real world and the virtual world (e.g. Internet of things)
  • Interacting with your body (e.g. implants for interaction, brain computer interaction, eye gaze interaction)
  • Interaction beyond the desktop, in particular sensor based UIs, touch interaction, haptics, and Interactive surfaces
  • Device authentication with focus on spontaneity and ubicomp environments
  • User authentication focus on authentication in the public 
  • Location-Awareness and Location Privacy
Overall we covered probably more than 100 references – here are just a few nice ones to read: computing tiles as basic building blocks for smart environments [2], a bendable computer interface [3], a touch screen you can also touch on the back side [4], and ideas on phones as basis for people centric censing [5].
[1] Lifton, J., Feldmeier, M., Ono, Y., Lewis, C., and Paradiso, J. A. 2007. A platform for ubiquitous sensor deployment in occupational and domestic environments In Proceedings of the 6th Conference on international information Processing in Sensor Networks (Cambridge, Massachusetts, USA, April 25 – 27, 2007). IPSN ’07. ACM, New York, NY, 119-127. DOI= http://doi.acm.org/10.1145/1236360.1236377
[2] Naohiko Kohtake, et al. u-Texture: Self-organizable Universal Panels for Creating Smart Surroundings. The 7th Int. Conference on Ubiquitous Computing (UbiComp2005), pp.19-38, Tokyo, September, 2005. http://www.ht.sfc.keio.ac.jp/u-texture/paper.html
[3] Schwesig, C., Poupyrev, I., and Mori, E. 2004. Gummi: a bendable computer. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, April 24 – 29, 2004). CHI ’04. ACM, New York, NY, 263-270. DOI= http://doi.acm.org/10.1145/985692.985726 
[4] Wigdor, D., Forlines, C., Baudisch, P., Barnwell, J., and Shen, C. 2007. Lucid touch: a seethrough mobile device. InProceedings of the 20th Annual ACM Symposium on User interface Software and Technology (Newport, Rhode Island, USA, October 07 – 10, 2007). UIST ’07. ACM, New York, NY, 269-278. DOI= http://doi.acm.org/10.1145/1294211.1294259 
[5] Campbell, A. T., Eisenman, S. B., Lane, N. D., Miluzzo, E., Peterson, R. A., Lu, H., Zheng, X., Musolesi, M., Fodor, K., and Ahn, G. 2008. The Rise of People-Centric Sensing. IEEE Internet Computing 12, 4 (Jul. 2008), 12-21. DOI= http://dx.doi.org/10.1109/MIC.2008.90  

Do you use Emoticons in your SMS? What are the first words in the SMS you receive?

We are curious in current practice in SMS use – and I hope for a good reason. Together with Jonna Hakkila and her group at Nokia Research we have discussed ideas how to make SMS a bit more emotional. Hopefully we have soon a public beta of a small program out. 
Till then it would be helpful to understand better how people use SMS and how the encode emotion in a very rudimentary way by 🙂 and 🙁 and alike. If you are curious, too and if you have 10 minutes it would be great to complete our survey: http://www.pcuie.uni-due.de/uieub/index.php?sid=74887#
Emotions in SMS and mobile communication has been a topic many people have been looking in, one of the early paper (in fact a design sketch not really a paper) was by Fagerberg et al.  [1] in our 2004 special issue on tangible UIs – an extended and more conceptual discussion of their work can be found in [2]; for more on their project see: http://www.sics.se/~petra/eMoto/
[1] Petra Fagerberg, Anna Ståhl, and Kristina Höök (2004) eMoto – Emotionally Engaging Interaction, Design Sketch in Journal of Personal and Ubiquitous Computing, Special Issue on Tangible Interfaces in Perspective, Springer.
[2] Ståhl, A., Sundström, P., and Höök, K. 2005. A foundation for emotional expressivity. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 – 05, 2005). Designing For User Experiences, vol. 135. AIGA: American Institute of Graphic Arts, New York, NY, 33.

Two basic references for interaction byond the desktop

Following the workshop I got a few questions on what the important papers are that one should read to start on the topic. There are many (e.g. search in google schoolar for tangible interaction, physical interaction, etc and you will see) and there conference dedicated to it (e.g. the tangible and embedded interaction TEI – next week in cambridge).

But if I have to pick two here is my joice:

[1] Ishii, H. 2008. Tangible bits: beyond pixels. In Proceedings of the 2nd international Conference on Tangible and Embedded interaction (Bonn, Germany, February 18 – 20, 2008). TEI ’08. ACM, New York, NY, xv-xxv. DOI= http://doi.acm.org/10.1145/1347390.1347392

[2] Jacob, R. J., Girouard, A., Hirshfield, L. M., Horn, M. S., Shaer, O., Solovey, E. T., and Zigelbaum, J. 2008. Reality-based interaction: a framework for post-WIMP interfaces. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 – 10, 2008). CHI ’08. ACM, New York, NY, 201-210. DOI= http://doi.acm.org/10.1145/1357054.1357089

My Random Papers Selection from Ubicomp 2008

Over the last days there were a number of interesting papers presented and so it is not easy to pick a selection… Here is my random paper selection from Ubicomp 2008 that link to our work (the conference papers link into the ubicomp 2008 proceedings in the ACM DL, our references are below):

Don Patterson presented a survey on using IM. One of the finding surprised me: people seem to ignore „busy“ settings. In some work we did in 2000 on mobile availability and sharing context users indicated that they would respect this or at least explain when interrupt someone who is busy [1,2] – perhaps it is a cultural difference or people have changed. It may be interesting to run a similar study in Germany.

Woodman and Harle from Cambridge presented a pedestrian localization system for large indoor environments. Using a XSens device they combine dead reckoning with knowledge gained from a 2.5D map. In the experiment they seem to get similar results as with a active bat system – by only putting the device on the user (which is for large buildings much cheaper than putting up infrastructure).
Andreas Bulling presented work where he explored the use EOG goggles for context awareness and interaction. The EOG approach is complementary to video based systems. The use of gesturest for context-awarenes follows a similar idea as our work on eye gestures [3]. We had an interesting discussion about further ideas and perhaps there is chance in the future to directly compare the approaches and work together.
In one paper „on using existing time-use study data for ubiquitous computing applications“ links to interesting public data sets were given (e.g the US time-use survey). The time-use surevey data covers the US and gives detailed data on how people use their data.
University of Salzburg presented initial work on an augmented shopping system that builds on the idea of implicit interaction [4]. In the note they report a study where they used 2 cameras to observe a shopping area and they calculated the „busy spots“ in the area. Additional they used sales data to get best selling products. Everything was displayed on a public screen; and an interesting result was that it seems people where not really interesting in other shoppers behavior… (in contrast to what we observe in e-commerce systems).
Researchers from Hitachi presented a new idea for browsing and navigating content based on the metaphor of using a book. In is based on the concept to have a bendable surface. In complements interestingly previous work in this domain called Gummi presented in CHI 2004 by Schwesig et al.
[1] Schmidt, A., Takaluoma, A., and Mäntyjärvi, J. 2000. Context-Aware Telephony Over WAP. Personal Ubiquitous Comput. 4, 4 (Jan. 2000), 225-229. DOI= http://dx.doi.org/10.1007/s007790070008
[2] Albrecht Schmidt, Tanjev Stuhr, Hans Gellersen. Context-Phonebook – Extending Mobile Phone Applications with Context. Proceedings of Third Mobile HCI Workshop, September 2001, Lille, France.
[3] Heiko Drewes, Albrecht Schmidt. Interacting with the Computer using Gaze Gestures. Proceedings of INTERACT 2007.
[4] Albrecht Schmidt. Implicit Human Computer Interaction Through Context. Personal Technologies, Vol 4(2), June 2000

Doctoral colloquium at Ubicomp 2008

In the doctoral colloquium at Ubicomp 2008 we saw an interesting mix of topics including work on context-awareness, interaction in smart space, home infrastructures and urban environments. Overall there is again the observation that in ubicomp topics are very broad (at least in the beginning) and that it is not easy to narrow it down.

As Ali works on tactile feedback it was very interesting to see the presentation of Kevin Li on eyes-free interaction. He has an upcoming paper at UIST 2008 which is worthwhile to check out [1]. It was interesting some of the questions that relate to „easily learnable“ or „intuitive“ related to the discussion we had 2 weeks ago at the automotive UI workshop – what are tactile stimuli that are natural and we associate meaning with them without explanations or learning?
There are many more papers to read if you are interested in tactile communication and output, here are two suggestions [2] and [3].
[1]. Li, K. A., Baudisch, P., Griswold, W.G., Hollan, J.D. Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors. To appear in Proc. UIST’08.

[2] Chang, A. and O’Modhrain, S., Jacob, R., Gunther, E., and Ishii, H. ComTouch: design of a vibrotactile communication device. Proc. Of DIS’02, pp. 312-320.

[3] Malcolm Hall, Eve Hoggan, Stephen A. Brewster: T-Bars: towards tactile user interfaces for mobile touchscreens. Mobile HCI 2008: 411-414

PS: Just one remark on the term „framework“ (a favorite word to use in dissertation and paper titles) – it is not a clear term and expectations are very different, hence it make sense to think twice before using it 😉

Some random papers from Mobile HCI 2008

During mobile HCI I came across many interesting things (that is why one goes to conferences 😉 here is a selection of papers to look at – if you have more time it is worthwhile to look at the whole proceedings of mobile HCI 2008 in the ACM DL.

Gauntlet: a wearable interface for ubiquitous gaming – exploring a new gaming UI for gestures.

Mobile phones as artifacts children use in their games are discussed. Shows again how creative children are 😉

An Investigation into round touch screen Wristwatch interaction – interesting topic and good example how to do a small study. Ideas to create a tactile rim, e.g. 2 parts moving to have different tactile cues, were brought up in the discussion.

Programming with children – taking programming it into the environment away from the computer, relates to Tangible User Interfaces

Projector phone: a study of using mobile phones with integrated projector for interaction with maps

Interaction based on Speech seems possible – even in noisy environment – the paper reports interesting preliminary results in the context of a fishing boot. Interesting in-situ tests (e.g. platform in a wave tank)

Wearable computing user interfaces. Where should we put the controls and what functions do uses expect?

Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator

Enrico Rukzio followed up the work from Munich pushing the idea of touch interaction with NFC devices further.

Color matching using a mobile phone. The idea is to use a color chart, take a photo of face with a color chart, sent by mms to server, server process look up color match, reply by sms; no software installation only using MMS, SMS. Application in cosmetics are discussed.

Using Second Life to demonstrate a concept automobile heads up display (A-HUD)

Visitors to our Lab

Christofer Lueg (he is professor at the School of Computing & Information Systems at the University of Tasmania) and Trevor Pering (he is a senior researcher at Intel Research in Seattle) visited our lab this week. The timing is not perfect but at I am not the only interesting person in the lab 😉

Together with Roy Want and others Trevor published some time ago an article in the IEEE Pervasive Magazine that is still worthwhile to read “Disappearning Hardware” [1]. It shows clearly the trend that in the near future it will be feasible to include processing and wireless communication into any manufactured product and outlines resulting challenges. One of those challenges which we look into in our lab is how to interact with such systems… Also in a 2002 paper Christopher raised some very fundamental questions how far we will get with intelligent devices [2].

[1] Want, R., Borriello, G., Pering, T., and Farkas, K. I. 2002. Disappearing Hardware. IEEE Pervasive Computing 1, 1 (Jan. 2002), 36-47. DOI= http://dx.doi.org/10.1109/MPRV.2002.993143

[2] Lueg, C. 2002. On the Gap between Vision and Feasibility. In Proceedings of the First international Conference on Pervasive Computing (August 26 – 28, 2002). Lecture Notes In Computer Science, vol. 2414. Springer-Verlag, London, 45-57.

Keynote at Pervasive 2008: Mark Billinghurst

Mark Billinghurst presented an interesting history of augmented reality and he showed clearly that camera phones are the platform to look out for. He reminded us that currently the 3D performance of mobile phones is similar to the most powerful 3D graphics cards show 15 years ago at SIGGRAPH. Looking back at Steven Feiner’s backpack [1] – the first augmented reality system I saw – can tell us that we should not be afraid to create prototypes that may be a bit clumsy if they allow us to create a certain user experience and for exploring technology challenges.

In an example video Mark showed how they have integrated sensor information (using particle computers) into an augmented reality application. Especially for sensor-network applications this seems to create interesting user interface options.

One reference on to robust outdoor tracking done at Cambridge University [2] outlines interestingly how combining different methods (in this case GPS, inertial, computer vision and models) can move location techniques forward. This example shows that high precision tracking on mobile devices may not be far in the future. For our application led research this is motivating and should push us to be more daring with what we assume from future location systems.

Mark argue to look more for the value of experience – the idea is basically that selling a user experience is of higher value than selling a service or a technology. This view is at the moment quite common – we have seen this argument a lot at CHI2008, too. What I liked with Mark’s argument very much is that he sees it in a layered approach! Experience is at the top of a set of layers – but you cannot sell experience without having technology or services and it seems a lot of people forget this. In short – no experience design if you do not have a technology working. This is important to understand. He included an example of interactive advertisement (http://www.reactrix.com/) which is interesting as it relates to some of the work we do on interactive advertisement (there will more as soon as we have published our Mensch und Computer 2008 paper).

His further example on experience was why you value a coffee at Starbucks at 3€ (because of the overall experience) reminded me of a book I recently read – quite a good airline/park read (probably only if you are not an economist) – makes the world a bit understandable [3].
Build enabling technologies and toolkits as means to improve one’s citation count was one of Mark’s recommendations. Looking back at our own work as well as the work of the Pervasive/Ubicomp community there is a lot of room for improvement – but it is really hard to do it …

[1] S. Feiner, B. MacIntyre, T. Höllerer, and T. Webster, A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Proc. ISWC ’97 (First IEEE Int. Symp. on Wearable Computers), October 13-14, 1997, Cambridge, MA. Also in Personal Technologies, 1(4), 1997, pp. 208-217, http://www1.cs.columbia.edu/graphics/publications/iswc97.pdf, http://www1.cs.columbia.edu/graphics/projects/mars/touring.html

[2] Reitmayr, G., and Drummond, T. 2006. Going out: Robust model-based tracking for outdoor augmented reality. In Proceedings of IEEE ISMAR’06, 109–118.http://mi.eng.cam.ac.uk/~gr281/docs/ReitmayrIsmar06GoingOut.pdf, http://mi.eng.cam.ac.uk/~gr281/outdoortracking.html

[3] Book: Tim Harford. The Undercover Economist. 2007. (German Version: Ökonomics: Warum die Reichen reich sind und die Armen arm und Sie nie einen günstigen Gebrauchtwagen bekommen. 2006.)