Book launch: Grounded Innovation by Lars Eric Holmquist

At the Museum of the Weird in Austin Lars Erik Holmquist hosted a book launch party for his book: Grounded Innovation: Strategies for Creating Digital Products. The book uses a good number of research examples to highlight the challenges and approaches for digital products. The book has to parts: Methods and Materials and shows how both play together in the design of digital products. There is a preview for the book at Amazon.

Over 10 years back I worked together with Lars Erik on the European Project Smart-Its (http://www.smart-its.org/), where we created sensor augmented artifacts. The book features also some of this work. To get an overview of the project have a look at [1] and [2]. The concept of Smart-Its Friends is presented in [3]. Smart-Its friends proposed the idea, that products can be linked by sharing the same context (e.g. connecting a phones and a wallet by shaking them together).

[1] Lars Erik Holmquist, Hans-Werner Gellersen, Gerd Kortuem, Albrecht Schmidt, Martin Strohbach, Stavros Antifakos, Florian Michahelles, Bernt Schiele, Michael Beigl, and Ramia Maze;. 2004. Building Intelligent Environments with Smart-Its. IEEE Comput. Graph. Appl. 24, 1 (January 2004), 56-64. (PDF) DOI=10.1109/MCG.2004.1255810 http://dx.doi.org/10.1109/MCG.2004.1255810

[2] Hans Gellersen, Gerd Kortuem, Albrecht Schmidt, and Michael Beigl. 2004. Physical Prototyping with Smart-Its. IEEE Pervasive Computing 3, 3 (July 2004), 74-82. (PDF) DOI=10.1109/MPRV.2004.1321032 http://dx.doi.org/10.1109/MPRV.2004.1321032

[3] Lars Erik Holmquist, Friedemann Mattern, Bernt Schiele, Petteri Alahuhta, Michael Beigl, and Hans-Werner Gellersen. 2001. Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts. In Proceedings of the 3rd international conference on Ubiquitous Computing (UbiComp ’01), Gregory D. Abowd, Barry Brumitt, and Steven A. Shafer (Eds.). Springer-Verlag, London, UK, UK, 116-122. (PDF)

Online Shop for Smart Materials and More

We are in Newcastle for a Workshop working on a new idea for tangible UIs that can be easily customized. The basic idea is to senparate functional parts of the system (electronics etc.) from the shell/tangible components of a devices. By this we hope to support innovation in a sustainable way. The skin of the appliance is printed (in 3D).

Nic Villar came up from Cambridge and he showed us some interesting materials… and obviously there is a shop (materials.
http://www.mutr.co.uk/) to get those… Look in the section for smart materials – there are probably many ideas hidden for now interface technologies – not only for tangible UIs.

We discussed how Polymorph could be used in tangible UIs – I think the challenge is to electronically control the material… obviously we played with the material to get ideas 🙂

My first hotel fire alarm, debugging smart environments

We arrived in the evening in Köln and went to our hotel and around 10:30 pm the fire alarm sounded (really loud – you want to leave) and a voice over the speaker system asked us to leave the hotel immediately. When we checked in an hour earlier we overheard that they called for the elevator repair man…

Better safe than sorry I packed up my laptop and rucksack and we went downstairs. At the reception they were pretty busy – but it seemed everyone clear that this a false alarm but it seemed they had no way of really understanding why the system behaved in this way [gap of evaluation 😉 teaching user interface engineering this term]. The error search reminded me on one error search strategy in C (if you do not have a debugger). Comment out part of the code (here: disable fire sensing for certain areas in the hotel) till you can tell which parts cases the error. If you have found this part and it is not essential just leave it as a comment (you can do the same with fire sensor – hope they did not…)

A fire alarm system has compared to smart environments we envision a very low complexity. I think providing appropriate means for debugging smart environments by end-users could be a topic worthwhile to look at.
PS: the elivator had the best display for showing the level you are in I have seen so far. From a UI perspective it is really a boring recreation of the non-digital version…Â