When comparing real experience vs. virtual experience (e.g. second life) it becomes clear that the central issue is, that the virtual is risk-free with regard to our immediate physical well-being. This sounds great in the first place. But what does it lead to when we live in a risk free environment in the long term? How will it shape our perception in the further?
Enjoying the real experience inspired some ideas for mobile adventure games that take place in the real world with real experience but including virtual aspects. A central design goal would be to create a game, where the technology becomes invisible and the user only realises his or her activity in the real world.